ROBERT
VAINDINER

Senior Art Director Technical Art Director VFX & AI/ML
↓ Selected work

featured work

Reel Color Productions
RoleCGI Creator
CategoryFeature Film VFX
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Directing and producing 3D animation, motion graphics and CG visual effects for film, television, music videos and title sequences since 2005 — VFX and titles on Battle: LA, Piranha 3D, Fast & Furious 6, Mission: Impossible – Ghost Protocol and The Meg.

Reel Color Productions LLC — Los Angeles, CA · 2005–present
Rendered.ai
RoleTechnical Art Director
CategoryAI / Synthetic Data
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Led design teams building synthetic data pipelines and simulated satellite sensor data to train machine learning models, creating CGI visualizations for AI training across multiple industries.

Rendered.ai — Bellevue, WA · 2022–2024
Ford Motor Company
RoleSenior CG Artist
CategoryAutomotive Virtual Production
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Built Unreal Engine blueprints and MetaHumans for virtual driving simulations, and developed a cost-effective Kinect-based motion capture system to integrate human animation into vehicle visualizations.

Ford Motor Company — Dearborn, MI · 2019–2022
Insight Global
RoleML Trainer, Digital VFX
CategoryAI/ML Visual Effects
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Trains and evaluates machine learning models on digital VFX and CGI content for a major social platform, judging AI-generated imagery on composition, lighting, physics and continuity.

Contract via Insight Global — Remote · 2025–present
Man on Fire
RoleDirector of Visual Effects
CategoryCommercial VFX
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Oversaw post-production for TV commercials and social content — 3D animation, editing and motion graphics — with advanced color correction and compositing in DaVinci Resolve.

Man on Fire — Dallas, TX · 2018–2019
Penn State College
RoleDirector of Photography
CategoryDocumentary
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Directed and shot documentary videography with a focus on aerial cinematography, producing motion graphics to strengthen visual storytelling.

Penn State College — State College, PA · 2016–2017
Portrait — add photo
Robert Vaindiner is a Senior Art Director and Technical Art Director with 20+ years leading 3D animation, motion graphics and visual effects for film, television, automotive and technology brands.
      

A Maya and Unreal Engine specialist with deep expertise in real-time virtual production, character and environment pipelines, and AI/ML-driven visual effects — including synthetic data generation and model evaluation for computer vision applications. Fluent across the full CG pipeline, from Maya, Houdini and V-Ray to Unreal Engine blueprints and MetaHumans, with production experience across the US, Latin America, and Europe.

Based in Los Angeles, CA

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